Hey, all! Calvin is hopping around Gen Con for the next few days, looking for sweet deals, sweet games, and sweet… you! The booths are a little too expensive for a one-book publisher so everything Anthropos related is happening on
So, we spent four days in Bedford, Texas, this weekend for the North Texas RPG Con, which specializes in old-school RPGs and retro clones. Most everybody was playing Oe, with a few AD&D slots and maybe one 3.5 game. Lots
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So, we’re contemplating magic again. Just something in the air, I guess. Admittedly, this begins as pure semantics, but as we all know: Semantics is the beginning of a conversation, not the end. Around the shop the opinion is split.
One of my favorite elements of the Japanese science-fiction/fantasy tradition is the connection between magic and technology.* In the Euro-American tradition, magic is almost always characterized as the romantic opposite of cold technology.** Technology represents the mechanized world, facts, logic,
Heroes in Early Dark come from five main civilizations, each a mash-up of two real-world cultures. You begin the campaign as part of one particular social milieu within that greater civilization, which gives your character realistic motives and relationships, and
Our second title, Centennial Gothic, is set in 1876 on the North American continent. The United States of America, however, no longer exist. Instead, a collection of nations vie for control of the new world, including a new Japanese colony,
Early Dark is a world rife with human conflict, fearsome natures, and uncertain magicks. Millennia ago, kings and commoners witnessed the birth of a new power, a magick capable of controlling time, shifting continents, realigning the very stars. Through three