Heroes in Early Dark come from five main civilizations, each a mash-up of two real-world cultures. You begin the campaign as part of one particular social milieu within that greater civilization, which gives your character realistic motives and relationships, and a position in society.
Alignments in Early Dark do not represent your hero’s ideals or principles; instead, Alignments bind your character to a particular group, faction, or clan. You share their beliefs and values and fight for them.
Heroes gain power by gaining Epithets, titles or names that you go by in the various stories and songs that come after you. Your friends will give you different Epithets than your enemies will. You decide.